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Introduction to Computing, Exams of Introduction to Computing

A series of multiple-choice questions related to design rules and principles in computing. The questions cover topics such as tailoring, abstract design rules, authority levels, learnability, predictability, consistency, dialogue initiative, and substitutivity. a brief overview of each concept and presents a set of options for each question. The questions are useful for testing knowledge and understanding of design rules and principles in computing.

Typology: Exams

2021/2022

Available from 10/14/2022

vivian-mae-edem-fernandez
vivian-mae-edem-fernandez 🇵🇭

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INTRODUCTION TO COMPUTING
A 1. The process of selecting relevant guidelines for application and translating them into specific design
rules is referred to as
a. tailoring b. designing c. design rules d. design guideliness
A 2. These comprise abstract design rules, rules based on low authority, and those based on high
generality.
a. Rules based on principles
b. Rules based on standards
c. Rules derived from guidelines
d. Design Rules
B 3. These are specific design rutes from high authority but with limited application.
a. Rules based on principles
b. Rules based on standards
b. c. Rules derived from guidelines
d. Design Rules
C 4. These are rules with a lower level of authority, but they have a broader scope.
a. Rules based on principles
b. Rules based on standards
c. Rules derived from guidelines
d. Design Rules
D 5. This is the ease with which new users can begin effective interaction and achieve maximal
performance.
a. Principle of Flexibility
b. Principle of Robustness
c. Design Principle
d. Principle of Learnability
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INTRODUCTION TO COMPUTING

A 1. The process of selecting relevant guidelines for application and translating them into specific design rules is referred to as a. tailoring b. designing c. design rules d. design guideliness A 2. These comprise abstract design rules, rules based on low authority, and those based on high generality. a. Rules based on principles b. Rules based on standards c. Rules derived from guidelines d. Design Rules B 3. These are specific design rutes from high authority but with limited application. a. Rules based on principles b. Rules based on standards b. c. Rules derived from guidelines d. Design Rules C 4. These are rules with a lower level of authority, but they have a broader scope. a. Rules based on principles b. Rules based on standards c. Rules derived from guidelines d. Design Rules D 5. This is the ease with which new users can begin effective interaction and achieve maximal performance. a. Principle of Flexibility b. Principle of Robustness c. Design Principle d. Principle of Learnability

A 6. This is determining effect of future actions based on past interaction history and its operation visibility. a. Predictability b. Synthesizability c. Familiarity d. Generalizability B 7. This is assessing the effect of past actions, its immediate and its eventual honesty. a. Predictability b. Synthesizability c. Familiarity d. Generalizability C 8. This is how prior experience relates to a new method and how easily its affordance can be estimated. a. Predictability b. Synthesizability c. Familiarity d. Generalizability D 9. This is extending specific interaction knowledge to new situations Consistency: This concerns the likeness in input and output behaviour arising from similar situations or task objectives. a.Predictability b. Synthesizability c. Familiarity d. Generalizability A 10. These are the multiplicity of ways the user and system exchange information. a. Principle of flexibility c. Design Principle b. Principle of Robustness d. Principle of Learnability A 11. This is the freedom from system imposed constraints on input clalogue and it compares the system against the user pre-emptress a. Dialogue initiative c. Task mieratability b. Multithreading d. Substitutivity B 12. This is expressing the ability of the system to support user interaction for more than one task at a time. It also looks at the concurrent and interleaving multimodality. a. Dialogue initiative c. Task mieratability b. Multithreading d. Substitutivity C 13. This is passing responsibility for task execution between user and system. a. Dialogue initiative c. Task migratability b. Multithreading d. Substitutivity D 14. This allows equivalent values of input and output to be substituted for each other. It compares representation multiplicity and equal opportunity. a. Dialogue initiative c. Task migratability b. Multithreading d. Substitutivity

  1. This technique was proposed by Polson et al. It evaluates design on how well it supports. user in learning task and is usually performed by expect in cognitive psychology. B The cognitive Walkthrough C 22. This evaluation reviews results from the literature that are used to support or refute parts of the design. a. Task Conformance b. The Cognitive Walkthrough c. The Heuristic Evaluation d. Review-based evaluation C 23. This is appropriate if system location is dangerous or impractical for constrained single user systems to allow controlled manipulation of use. a. Laboratory studies b. Field Studies Approach c. Experimental evaluation d. Review-based evaluation B 24. This approach is appropriate where context is crucial for longitudinal studies. a. Laboratory studies b. Field Studies Approach c. Experimental evaluation d. Review-based evaluation C 25. This is a controlled evaluation of specific aspects of interactive behavior. a. Laboratory studies c. Experimental evaluation b. Field Studies Approach d. Review based evaluation